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saga:video [2020/05/17 01:29]
muaddib [Planar (Native) Graphics]
saga:video [2020/05/17 01:36] (current)
muaddib [Planar (Native) Graphics]
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     * **16** sprite DMA channels are available.     * **16** sprite DMA channels are available.
     * Sprites can be up to **32 pixels wide**.     * Sprites can be up to **32 pixels wide**.
-    * Each sprite can have **16 colors**, ​where each sprite has its own, independent palette.+    * Each sprite can have **16 colors**, ​with its own, independent palette.
     * Collision detection is done for each sprite pair **separately**.     * Collision detection is done for each sprite pair **separately**.
     * Thanks to **sprite indirection**,​ you can change a sprite'​s data extremely fast, just by changing a pointer instead of copying a whole memory region.     * Thanks to **sprite indirection**,​ you can change a sprite'​s data extremely fast, just by changing a pointer instead of copying a whole memory region.
Last modified: le 2020/05/17 01:36